Ronin Roundtable: Nisaba Press!

Hi, I’m Jaym Gates, Line Manager for Green Ronin’s Nisaba Press. We’ll be publishing fiction tied in to the Green Ronin properties, both short fiction and novels. I was given three missions: make a great fiction line, make sure it was a great diverse fiction line, and find some great new voices for both fiction and RPGs. That’s pretty much the most exciting mission plan you could give me, for anything. Why? I got into editing because I discovered how amazing it was to find those incredible new voices that no one else has found yet. There is also something intensely rewarding about taking a good piece of fiction and refining it to its best form.

As we’re releasing our first batch of regular stories, I wanted to talk a little bit about tie-in fiction, and why Nisaba.

First off, one of the best things about tie-in fiction to me is that it gives fans new stories and elaborates on beloved settings. Flavor text in RPG books is great, but sometimes you really want to go on an adventure with characters. See the sights of Emerald City, smell the sweet reek of Freeport, maybe feel the wind on your face as Rezeans gallop across the plains. While we can’t LITERALLY give you all of that, fiction gives windows to the new and existing characters in our settings. Maybe they’ll inspire new adventures, show up in your existing adventures, or just be a brief excursion with a fictional friend, but any way it goes, we love giving fans the chance to interact at more length with our settings.

It’s also a great way to get your RPG fix if you don’t have time to game, are playing another game, or can’t get a good group. It’s like talking to an old friend you don’t get to see often enough.

Secondly, tie-in fiction is a great way for new fans to get involved. There are a lot of settings, a lot of rules, and a lot of history. It can be scary for someone to just jump in at the deep end with no idea what’s going on. A short story or novel takes away that overwhelming feeling of “SO MUCH STUFF” and gives the reader a gentle introduction to a new place.

And last but not least: because the world is made of stories, and stories allow the creators to develop things that might never come up in the RPGs, or that might just not have been thought of. Narrative is a unique thing that forces you to think of so many angles that you might not otherwise see. The scents and sounds of a world, the interplay between character and their religion, questions of morality and honor. A story fleshes out what the RPG has built to a level that flashes and flavor text can’t approach.

So that is “Why tie-in fiction.” I’m really thrilled with the stories I’ve already been working on. We have Anthony Pryor’s My Night in Freeport, Lindsay Adam’s tale of an Aldean agent and a Jarzoni priest-adept, Eytan Bernstein’s story of Kid Robot’s first day of school, and so much more. All of these are original fiction set canonically in the settings you know and love. My hope is that they bring another aspect of engagement and joy in the setting.

And keep an eye out, we’re planning to host an open submission period in a few months, so if you’re wanting to write fiction for Blue Rose, Freeport, or Mutants & Masterminds, get plotting now!

Free Mutants & Masterminds Adventure: Monster Mash-Up

As fall begins, All Hallow’s Eve approaches. Though once a yearly reminder that the dead linger just beyond the living world, Halloween has now become a time of fun and frivolity. Even in Freedom City, where genuine monsters sometimes stalk the streets and sewers, Halloween is a time for candy, parties, fun costumes, and laughter. Protected by their spandex-clad heroes, many Freedonians feel downright invulnerable. Too invulnerable.

When a Halloween prank ends up calling down far more trouble than anyone expected, Freedom City needs heroes to protect it once again.

Monster Mash-Up is a free short adventure for a group of three to five PL 10 heroes. The adventure is set in Freedom City, but can easily be transplanted anywhere in the world that celebrates Halloween and has a large, old theater to gather an audience into.

Free M&M Adventure: Monster Mash-Up

Freedom City Pre-Order

Freedom City, the iconic original setting for Mutants & Masterminds, is now available for pre-order in our Green Ronin Online Store! What’s more, if you pre-order the hardback through our store or from a participating Pre-Order Plus brick-and-mortar retailer, you can get the PDF for just $5, and download it right away!

With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign. Use it on its own or in conjunction with Emerald City and the Atlas of Earth-Prime for world-spanning action!

Ronin Roundtable: To Boldly Go…

Hard to resist the appeal of the world’s most famous split infinitive, given the topic of this column and the recent relaunch of a certain science-fiction television series, although this Ronin Roundtable has to do with far more earthly matters.

One question I get a lot on diversity panels and interviews about inclusion and such is: “As a queer creator, do you face a lot of censorship?” To which I’d say, as a cis-gendered white male American creator, not nearly as much as some, but from talking to a lot of my queer colleagues in the game industry, much of the censorship we have faced has been self-censorship, a tendency to second-guess ourselves, to flinch a bit away from including the kinds of things we’d like to read in a product, in the interest of appealing to a broader audience, or “not pushing” or, frankly, whatever bullshit excuse we could come up with to justify not putting ourselves “out there” too much.

In my own experience, RPG publishers have actually been quite supportive of my going out on a limb and it has been much more of a question of just how far out there I was willing to go. I’m sure that’s not necessarily everyone’s experience, but when I wanted to make the protagonist of my Shadowrun novels gay, and talk about his trauma involving the death of his mentor and lover when he was a teenager, or when I wanted to include an openly gay superhero in Freedom City, or to incorporate queer people into the mythology and society of a fantasy setting in Blue Rose, publishers supported me unconditionally. Any places where I didn’t push boundaries or challenge expectations I attribute to my own lack of imagination, courage, or willingness to take a risk.

Don’t get me wrong, I’m not beating myself up over who and where I was back then. I did what I was able to do (rather than what I was “allowed” to do) and I had a lot to learn. I’m a strong believer in Maya Angelou’s ideal of “I did then what I knew how to do. Now that I know better, I do better.” At least, I certainly try to do better. All creative work involves risk: You’re putting a part of yourself into your creation and then putting it out there for people to love or hate or criticize or simply ignore with a “meh” and shrug, for fellow professionals to edit, critique, and evaluate. When you’re also going against the current of the mainstream culture, you’re taking an even greater risk but, in my experience, the rewards of a creative work are commensurate with the risks that you take.

That’s what led us to talking at Green Ronin’s recent planning summit (and afterwards) about encouraging bold creation: opening opportunities for new voices, diversifying both our creators and our ideas, exploring paths not taken, and finding ways to support and encourage each other when we feel the urge to back away from a leap of faith that seems too far, too risky. To find ways instead to help each other and the creators who work with us by saying: “Be bold. Jump, and we’ll be there to help catch you.” Bold creativity and inclusivity—telling the stories that truly speak to you—is still a risk, it will always be a risk, but it’s not a risk you necessarily have to take alone. If this idea speaks to you, talk to us.

 

Green Ronin Freebooters – Run games for us!

Welcome to the Green Ronin Freebooter GM Information Hub!

Green Ronin Publishing is looking for some great new folks to run our games at select conventions. You may have seen us promoting our program at GaymerX and Gen Con, but for 2018, we’re expanding out to more shows. Here’s some information about various shows we’re looking for folks to submit games.

Gen Con 2018

Many of our games, especially Mutants & Masterminds, are on the list of Gen Con High Demand Games. Over the years, we have also received a lot of requests for more Dragon Age, plus we’re always happy for more Song of Ice & Fire. For 2018, we hope to expand that out more with lots of submissions for Blue Rose RPG, The Lost Citadel RPG, Fantasy Age, Titansgrave, Freeport, Critical Role Campaign Setting, Lazarus, Love 2 Hate, and more.

We’re looking for volunteers to run games, whether one session or 4-days of sessions. Here’s how it works:

  • Green Ronin arranges for a GM Badge in return for 12-hours worth of game time scheduled.
  • For 16+ hours of game time scheduled, we will reimburse your hotel based on ¼ of a regular rate.  As an example, if a room is $200 per night we’ll pick up your part, so $50 per night!
  • Green Ronin must submit your games to count towards the GM Badge reimbursement and hotel room reimbursement.
  • You are still welcome to submit games via your favorite game group or other game companies, but we will only pick up badges/hotel reimburse for our submitted games.

Don’t need a free badge or hotel reimbursement? We’d still love to feature your game! If you submit a game with your favorite gaming group, or on your own, let us know and we’ll promote your game via our social media and at the Green Ronin Publishing Booth.

Other shows:

We’ll also be looking for Freebooter GMs at the following shows in 2017 and 2018! We will update the info here when we know what we can offer folks who can do the shows. If you’re interested in any of these shows below, please submit on the form at the bottom!

2017

2018

If you’re interested in the Gen Con Volunteer GM Program for 2017, you can fill out this handy form so we can email you with information.  Thank you for your interest in running games for Green Ronin Publishing! Questions? Email Veronica at rubytemplar@greenronin.com

Happy Gaming!

 

Ronin Roundtable: The Freedom to Change

One of the core features of Earth Prime is that it’s a dynamic setting. Just like your favorite comic books, the world constantly changes as new crises challenge heroes and villains alike, and the steady march of time means new heroes enter the picture as older heroes retire. In the Emerald City Knights adventure arc, we introduced a status quo on the west coast then tore it apart in the space of six months. In Hero High, we introduced the newest iteration of Next Gen (the first team having long since graduated to bigger and better things). In the Cosmic Handbook, we destroyed entire planets, destroyed an empire, and cranked up the danger as the Star-Khan conquers much of the Lor Republic and Blackstar forms his Blackguard to oppose the Star Knights.

The upcoming Freedom City introduces many changes of its own that have gripped the city since its last depiction over a decade ago. Popular Mayor Michael O’Conner has long since moved on, now representing the entire state as Senator O’Connel, with a dedicated familiar face taking his place. Crimelord August Roman is out of the picture, replaced entirely by his endlessly opportunistic daughter. Perhaps some of the most exciting changes are in the Freedom League’s roster. Several long-term members—including Captain Thunder and the Raven—have retired to make way for a new generation. Let’s take a sneak-peak at two of the newest members:

 

 

Thunderbolt is Ray Gardener, Jr, formerly of the teenage superteam Next-Gen. Hoping to follow in his father’s footsteps, he used the electrical powers he inherited to fight crime as the young hero Bolt. A little too eager to prove himself worthy of his father’s legacy and earn a place in the Freedom League, he fell right into the clutches of the fiendish Dr. Stratos, who used the young man as bait to lure Captain Thunder to his doom. The adventure that followed left Captain Thunder drained of his power and Ray Jr. infused with more elemental energy than his young body could handle. Now trapped inside a containment suit to stop his form from dissipating, Ray Jr tries to fill his father’s role on the Freedom League, but instead of youthful zeal he now finds his purpose in service, accepting the burden he struggled so hard to gain in his younger years.

 

 

Lady Liberty, by contrast, is one of the city’s newest heroes, and is still enthusiastically learning the lifestyle and the scope of her powers. Medical student Sonja Gutierrez sacrificed herself to save a stranger and found herself empowered by the Spirit of Liberty. Now inducted as a provisional member of the Freedom league thanks to her legacy status and tutelage under the previous Lady Liberty, Beth Walton-Wright, Sonja still struggles to balance her superheroics with her education and work. Unlike previous Lady Liberty’s, Sonja’s love for her native country is nuanced—she admires the spirit and potential of the United States against the terrible ways it treats immigrants like her parents and trans women like herself. Her frustrations are only amplified by a small by vocal group of conspiracy theorists who insist she somehow stole the mantle of Lady Liberty—including her nemesis, the murderous Madame Guillotine.

 

 

Free Fiction Sampler: Offerings Anthology

Offerings: A Fiction AnthologyWe are pleased to present, for free download, “Offerings, a Fiction Anthology,” a sampler of fiction from three of our upcoming fiction releases. In case you missed it, we recently announced Nisaba Press, Green Ronin Publishing’s new fiction imprint, helmed by Managing Editor Jaym Gates.

Within the pages of “Offerings” you’ll find:

  • The Prologue from Shadowtide, our first romantic fantasy Blue Rose novel by Joseph Carriker.
  • “New Girls,” by Crystal Frasier, set in the super-heroic world of Earth-Prime from Mutants & Masterminds.
  • “Requiem, In Bells,” by Ari Marmell, set in the fantasy horror-survival world of The Lost Citadel.

We hope you enjoy this offering from our first few fiction titles. We can’t wait to share our worlds with you!

ENnie Awards Voting Open and ENnie Awards Sale

We are pleased and humbled to be nominated for eight ENnie Awards this year. We’ve included a list of our nominations at the bottom of this post.

2017 ENnies voting is now open

In our excitement about the ENnies we placed several products on sale in our Green Ronin Online Store. Please check out our 2017 ENnie Awards Sale.

Our nominations are for:

Best Adventure:
Dragon’s Hoard
Best Art, Cover:
Blue Rose: The AGE RPG of Romantic Fantasy
Best Monster/Adversary:
Atlas of Earth-Prime
Fantasy AGE Bestiary
Best RPG Related Product:
Cinema and Sorcery: The Comprehensive Guide to Fantasy Film
Best Setting:
Atlas of Earth-Prime
Best Supplement:
Cosmic Handbook
Product of the Year:
Atlas of Earth-Prime

As always, sincere congratulations to our fellow nominees, and thank you to all who worked on these products, all who vote, and everyone else we may have forgotten to list.

Ronin Roundtable: Freedom City as You’ve Never Seen It!

One of my many duties as a developer for Green Ronin is seeing the 3rd edition of the Freedom City campaign setting safely off to print, like a loving mother. And as it turns out, this has been the easiest part of my job, because the book was almost entirely finished when I joined the team. So, like a loving mother who slept through most of her child’s life only to wake up in time to see them leave for college, I feel so proud of this enormous task I had virtually nothing to do with!

Freedom City 3rd Edition is almost entirely Jon Leitheusser’s legacy, following a similar format as the Emerald City campaign setting of several years earlier and building on the setting bones established in books like the Cosmic Handbook and Hero High. Freedom City has grown up and adapted to the turbulent events of the world. Some of your favorite heroes have retired as their years start to catch up with them, while new heroes have appeared to fill important roles. My only real contributions have been some light editing (Jon’s work is, as always, solid, and didn’t need much improving), and arguing with our esteemed production designer (chief art guy) Hal Mangold about the art.

Oh, and such art do we have! FC3E is a treasure trove of new art, bringing the city to life in detail we could only dream of in the past. Hal tracked down some amazing scenery artists to help flesh out the most recognizable city of Earth Prime, and I don’t think anyone will be disappointed to see the city’s superhero museum and the Champions sports bar franchise brought to life!

Just check out a few quick previews:

 

Domenico Neziti

Brian Hagan

Brian Hagan

Domenico Neziti

There’s a lot more to come, giving a reality to the creepily delightful Ocean Heights Amusement Park, the slums of the Fens, and the Hanover Institute of Technology cloaked in its mantle of mid-century modernism. Fans can finally SEE Freedom City as well as imagine it, and Gamemasters now have images to share when the heroes arrive, itching for a fight, so instead of screaming “I punch Dr. Simian,” they can yell “I punch Dr. Simian into the reflecting pool!”

And really, isn’t that what superhero games are all about? Punching apes into landmarks?

Ronin Roundtable – Sentinels of Earth-Prime: The Big Picture

We’ve got one day left on our Sentinels of Earth-Prime Kickstarter. If you haven’t backed it yet, head over to Kickstarter and check it out. It’s a cooperative card game that takes place in the core setting of our Mutants & Masterminds RPG and uses the excellent Sentinels of the Multiverse rules by Greater Than Games. The great news is that the Kickstarter funded in nine hours and now has topped $135,000, so we will be making Sentinels of Earth-Prime for sure and we’ll have the resources to produce the first print run up front. That really is one of the best things about Kickstarter from a publisher’s point of view, so if you are a backer, thanks for making it possible. Today I thought I’d share our long-term plans for Sentinels of Earth-Prime because we aren’t just launching a game here, but a game line. Let’s talk about what that means and how it relates to Mutants & Masterminds.

 

The first step is, of course, making the core game and the mini-decks that are part of the Kickstarter. Those are scheduled to ship to backers in April of 2018. We’ll then release them into stores, as we value our partners in retail and distribution and want the game to reach the widest possible audience. This should get Sentinels of Earth-Prime out just before summer, which is convention season for the game industry. We can thus run demos and promote it at important conventions like Origins and GenCon. This should all make for a strong rollout and help establish Sentinels of Earth-Prime as a worthy successor to Sentinels of the Multiverse.

What’s the next step? Expansions, of course! The way we’re designing the core game, it tells the story of key events in the years 2002-2006 of Earth-Prime, most notably the Grue attack on earth and Omega’s invasion of Freedom City. From there we have two boxed expansions planned. The first will advance the timeline to 2012, covering the Silver Storm in Emerald City and related events. The third expansion will bring the timeline up the present day, and include elements from The Cosmic Handbook and the new edition of Freedom City. Our plan is to do one release a year for the line, so the core game in 2018, the first expansion in 2019, and the second expansion in 2020. We may do additional mini-decks along the way. Certainly, we have plenty of characters to work with! Over the past 15 years, we’ve published literally hundreds of heroes and villains from the Earth-Prime setting, and more are on the way.

Mutants & Masterminds, the roleplaying game that birthed the Earth-Prime setting, will of course be continuing its run concurrently with Sentinels of Earth-Prime. The long-awaited third edition of the Freedom City sourcebook is coming out next. It’s in layout now and should be going up for pre-order by the end of the month. After that is a new print collection of the Rogues Gallery series of villains, which will include some all-new content, because you can never have enough villains in a superhero RPG! We round out the year with the launch of the Mutants & Masterminds Basic Hero’s Handbook. As the name indicates, this is a beginner friendly entry point into the Mutants & Masterminds RPG. If you’ve never played M&M before, it’ll be a great place to start.

That should give you a good idea where we are going with Sentinels of Earth-Prime and Mutants & Masterminds. If you want to get in on the Sentinels of Earth-Prime Kickstarter, there’s still time! There are some stretch goals we’d love to unlock before the campaign ends, so do check it out. We’re counting on you, heroes!