DC ADVENTURES Design Journal #4
“In Brightest Day…”
Last week, we revealed which DC heroes and villains will be
detailed in the DC Adventures Hero’s
Handbook. This week, we take a look at a complete
character sheet for one of those heroes, the Emerald Gladiator, the Green
Lantern!
Green Lantern PL14
Abilities | |
Strength 2 | Fighting 5 |
Stamina 2 | Intellect 1 |
Agility 2 | Awareness 3 |
Dexterity 3 | Presence 3 |
Powers
Power Ring: 124
points, Removable (-24 points) • 100 points
AI and
Database: Features 2 • 2 points
Communication: Senses 1 (Communication Link to Central Power
Battery) • 1 point
Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental
Adaptation: Zero-G, Space Travel 3) • 36 points
Force Field: Protection 12, Impervious 12; Immunity 9 (Life
Support) • 33 points
Force
Manipulation: 36-point Array
Force Blast: Ranged Damage 18 • 36 points
AE: Force
Constructs: Create 18 • 1 point
AE: Lifting: Move Object 18 • 1 point
Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and
Visual) • 6 points
Universal
Translator: Comprehend Languages 4 • 8
points
Advantages
Fearless, Teamwork, Ultimate Will
Skills
Athletics
4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law
Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation
4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7
(+10), Vehicles 12 (+15)
Offense
Initiative +2
Power Ring +10, Ranged,
Damage 18
Unarmed +8, Close,
Damage 2
Defense
Dodge 12
Parry 10
Toughness 14/2*
Fortitude 10
Will 18
*Without Power Ring Protection.
Power Points
Abilities 42
Powers 100
Advantages 3
Skills 33
Defenses 38
Total 216
Complications
Guilt: Hal feels at least partially responsible for the terrible acts of Parallax while the fear entity controlled
him.
Power Loss: The
power ring needs periodic recharging and issues a warning as its power runs
low.
Reputation: Hal
Jordan is a maverick in nearly all aspects of his life and known for having
issues with authority. He is also both famous and infamous as Green Lantern.
Weakness: Green
Lantern power rings depend on the willpower of the wearer; the maximum rank of
the ring’s effects is equal to the wearer’s Will rank, and moments of
self-doubt or hesitation can cause the ring to fail.
Green Lantern Power Ring
Green Lantern wields one of the most powerful weapons in the
universe: a power ring created by the Guardians of the Universe to tap into the green light of willpower, gathered
and focused through the Central Power Battery on the planet Oa, headquarters of the Green Lantern Corps.
A power ring protects its wearer
from harm automatically (its Force Field power) and a Green Lantern on the
defensive can use Force Constructs to Create powerful barriers. The ring is
equipped with an artificial intelligence (AI) allowing it to answer questions
for its wielder from a knowledge base on Oa.
(The GM largely gets to determine what information the ring can provide.) Power
rings are programmed to seek out a suitable new wielder if their current wearer
dies.
The wielder’s will and imagination
are the only real limits on a power ring; a wide range of power stunts is possible
using the ring’s effects, particularly its Force Manipulation Array and
Scanning Beam (for exotic senses or scans). A power ring’s Force Manipulation Array is limited to ranks no greater than the wearer’s Will rank.
All characters, their distinctive likenesses, and related
elements are trademarks of DC Comics © 2010. All rights reserved.