May 15, 2013
Mutants & Masterminds Gadget Guide: Heavy Weapons
When giant monsters or rampaging super-villains attack the city, it's time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.
May 8, 2013
Wild Cards SCARE Sheet 4: Righteous Djinn (PDF)
Sword of the Caliphate, and the terror of all who oppose it, the Righteous Djinn is a mysterious ace whose power seems to grow with each death that follows in his wake. This SCARE Sheet also profiles the fundamentalist militia of Egypt, the Egyptian army, the Army of the Caliphate, and the Committee's first venture at the Battle of Aswan. (For Mutants & Masterminds Third Edition.)
May 1, 2013
Mutants & Masterminds Gadget Guide: Energy Weapons
Since the days of pulp heroes armed with "ray guns" various types of directed energy weapons have been part of the superhero genre. Heroes and villains are frequently armed with them, and minions from uniformed agents to robots wield them. This Guide looks at energy weapons from lasers to blasters and energy blades.
April 30, 2013
DC Adventures: Universe on the Vigilance Press Podcast
James Dawsey, the man behind the mic for the Vigilance Press Podcast invited DC Adventures Line Developer Jon Leitheusser and two of the writers for for the DC Adventures line to talk about the release of the new Universe book. DC Adventures: Universe is the fourth and final book in the line, so the interview includes information on the book itself as well as the game as a whole.
Give it a listen here.
Earlier in the week, James interviewed DC Adventures Game Designer Steve Kenson and freelancer Aaron Sullivan about the book.
Listen to what they have to say here.
April 24, 2013
Wild Cards SCARE Sheet 3: Curveball (PDF)
The set up and...the pitch! Curveball throws hard and pulls no punches. She might have gotten her start on American Hero, but what this ace wants is to be a real hero, and the Committee gives her the chance to finally make a difference. (For Mutants & Masterminds Third Edition.)
April 23, 2013
DC Adventures: Universe Now Pre-Ordering!
DC Adventures: Universe is now available for pre-order in our Green Ronin Online Store and through participating Pre-Order Plus Program retailers. When you pre-order in our online store you'll be offered the PDF for just $5 during checkout, or if you pre-order at a Pre-Order Plus retailer, you'll get a coupon code good for the same deal on the PDF in our store. You can, of course, just order the PDF for $20.
DC Adventures: Universe: The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."
April 22, 2013
DC Adventures Universe PDF Preview
We're hearing words of approval from a certain really big licensor in California, so it's time to post a PDF preview of the fourth and final DC Adventures book, Universe! This preview includes the Table of Contents, the Foreword by Marv Wolfman, and the Introduction. Enjoy!
April 18, 2013
Mutants & Masterminds Gadget Guide: Guns
Some heroes look on them with disdain, others use them as essential equalizers. All heroes have to deal with them sooner or later. Guns are the most common type of modern weapon, used by criminals and the authorities opposed to them, by national armies and the agents of criminal masterminds.
March 27, 2013
Wild Cards SCARE Sheet 1: Jonathan Hive (PDF)
Celebrity blogger, Committee member...and guy who turns into bugs. Jonathan Hive ("Bugsy" to those who know him) can transform into a swarm of wasps and he's the eyes and ears of readers in Inside Straight. Now get the inside straight on Jonathan Hive himself!
March 20, 2013
Mutants & Masterminds Gadget Guide: Archaic Weapons
Even in the modern world of superheroes, archaic weapons like swords, hammers, and bows remain common. Some of these weapons are enhanced by magic or technological gadgetry, while others rely solely on the tremendous skill of their wielders. In either case, old school weapons are primary tools for many heroes and villains and this Gadget Guide looks at them in detail.