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Here you'll find all kinds of support for the World's Greatest Superhero Roleplaying Game, Mutants & Masterminds, both from official game designers and line developers, and from fans just like you!

May 16, 2012

Mutants & Masterminds Power Profile: Meta-Powers

Mutants & Masterminds Power Profile: Meta-PowersThere are powers, and then there are powers about powers: Meta-Powers. This profile looks at the powers used to influence the powers of others, from Power Mimicry and Power Theft to Power Nullification and Nemesis, with a close look at the Variable effect from the core rules, the foundation of many of these powers. For M&M Third Edition.

Mutants & Masterminds Power Profile: Meta-Powers

Posted by SassyRonin at 10:25 AM

May 15, 2012

Emerald City Knights Chapter 5: Rise of the Masterminds (PDF)

Emerald City Knights Chapter 5: Rise of the Masterminds (PDF)This chapter picks up right where Chapter 4 left off, but can also be played as a stand-alone adventure. This PDF is available for just $3.99, and uses the Mutants & Masterminds Third Edition rules.

Emerald City Knights Chapter 5: Rise of the Masterminds (PDF)

Posted by SassyRonin at 3:50 PM

May 10, 2012

Mutants & Masterminds Power Profile: Morphing Powers

Mutants & Masterminds Power Profile: Morphing PowersMorphing Powers provide literal flexibility, from being able to stretch and change your shape to shifting around all of your physical abilities at will. This profile looks at the Morph effect and the Transformed condition alongside powers from Stretching and Malleable Form to full-fledged Shapeshifting. For M&M Third Edition.

Mutants & Masterminds Power Profile: Morphing Powers

Posted by SassyRonin at 4:45 PM

May 9, 2012

Threat Report: Pre-Order and PDF

Threat Report: Pre-Order and PDFNow available for pre-order in our Green Ronin Online Store, it's Threat Report! When you pre-order through our online store you'll be offered the PDF version for just $5 during checkout. Or, if your local games retailer participates in our GR Pre-Order Plus Program, when you pre-order the print book there, they can give you a coupon code good for the same $5 PDF from our online store.

The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald City's streets to other dimensions and times, Threat Report gives you a plethora of villains to challenge your players. This book compiles most of Green Ronin's Threat Report series of electronic villain profiles, along with new content created just for this collection. You'll find a variety of villains ready-made for your Mutants & Masterminds game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!

New in this collection:

  • Arcanix: Keeper of occult secrets, so determined he will do anything to protect them.
  • Dakuwanga: Aquatic beast from the dawn of time, rampaging across the seas towards shore!
  • Hexenhammer: Hunter of all things magical, determined to send them to meet the Devil!
  • Lady Vila & Treker: A former Russian spy and her enthralled companion. Who else will fall under her spell?
  • Professor Jackanapes: Mystic cursed with a monkey's form by his dark eldritch masters, he seeks to unleash them on Earth to regain his rightful body.
  • Redwood: Sequoia-sized avenger of the natural world.
  • The Terror: Mysterious monster that haunts the streets, feeding on fear.
  • Adventures! Plus additional adventure content, including "The Scrolls of the Secret Circle" involving Abracadaver and Arcanix, and "The Hammer and the Dragon" featuring Hexenhammer vs. Dracula!

Pre-Order Threat Report today!

Posted by SassyRonin at 2:48 PM

May 3, 2012

Mutants & Masterminds Power Profile: Talent Powers

Mutants & Masterminds Power Profile: Talent PowersIf Power Profiles demonstrate anything, it's that powers come in all types, including powers that aren't really "powers" per se, but extraordinary gifts of talent or training. Talent Powers takes a look at how to apply the power effects from M&M to create some extraordinary abilities that don't rely on exotic radiation, alien technology, or mystical or psychic awareness: nothing but pure talent! For M&M Third Edition.

Mutants & Masterminds Power Profile: Talent Powers

Posted by SassyRonin at 9:49 AM

April 25, 2012

Mutants & Masterminds Power Profile: Kinetic Powers

Mutants & Masterminds Power Profile: Kinetic PowersWant powers that have some impact? Kinetic Powers have a lot of impact, enough to blast through steel and stone, and they can take a lot of impact, too, blocking bullets, blasts, and explosions. From telekinesis to projected force field and kinetic blasts, the powers in this profile can put things into motion or stop them in their tracks. For M&M Third Edition.

Mutants & Masterminds Power Profile: Kinetic Powers

Posted by SassyRonin at 1:03 PM

April 18, 2012

Mutants & Masterminds Power Profile: Air Powers

Mutants & Masterminds Power Profile: Air PowersFrom the unleashed power of a hurricane wind or destructive tornado to drawing the breath from your target's lungs, Air Powers command the life-giving atmosphere all around us. Whip up wind blasts and shields to protect you from attack. Fly on the wings of the wind, and let it carry your words across great distances as you snuff out fires and the consciousness of your foes just as easily. For M&M Third Edition.

Mutants & Masterminds Power Profile: Air Powers

Posted by SassyRonin at 11:12 AM

April 11, 2012

Mutants & Masterminds Power Profile: Illusion Powers

Mutants & Masterminds Power Profile: Illusion PowersThere is more to these powers than meets the eye. Who needs control over forces or matter when you can control perception itself? With Illusion Powers, make yourself unseen and unheard, or create a false image for your foes to waste their attacks upon. Twist the environment to appear any way that you want, and allow your foes to defeat themselves once they can no longer trust what they see, hear, or feel. Nothing is what it seems with the power of illusion! For M&M Third Edition.

Mutants & Masterminds Power Profile: Illusion Powers

Posted by SassyRonin at 11:50 AM

April 4, 2012

Mutants & Masterminds Power Profile: Magic Powers

Mutants & Masterminds Power Profile: Magic PowersBy the Scarlet Shades of Sirrion! In this special double-sized Power Profile, peer into the secrets of the arcane arts with a catalog of spells and occult entities based on the material from the Book of Magic sourcebook. Magic Powers has everything you need to outfit mystic heroes and villains with their amazing powers: more than 80 different spells and invocations! The powers of the Earth are yours! For M&M Third Edition.

Mutants & Masterminds Power Profile: Magic Powers

Posted by SassyRonin at 10:50 AM

March 30, 2012

Mutants & Masterminds Power Profile: Luck Powers

Mutants & Masterminds Power Profile: Luck PowersFighting crime, stopping disasters, and saving the Earth: it just takes a little luck. Okay, it takes a lot of luck. Fortunately (see what we did there?) Luck Powers gives you the tools to create characters with incredible good luck, who can also be a jinx on their foes. From Probability Control to Narrow Escapes and Lucky Shots, and more. So ask yourself ... are you feeling lucky? The powers of the Earth are yours! For M&M Third Edition.

Mutants & Masterminds Power Profile: Luck Powers

Posted by SassyRonin at 4:06 PM

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