Heroes & Villains Design Journal #3: Blue Beetle, Part I

MEET THE BEETLES

My name is Seth Johnson, and I love the DC Universe. A lot.

If there's one thing I love about the DC Universe, it's Ambush Bug. But if there are two things I love about the DC Universe, it's Ambush Bug and the legacies. Ambush Bug should be self-explanatory, but let me talk about the legacies for a minute.

Growing up reading DC Comics, I think the first time I was ever really aware of a legacy was the early 1980s, when the name and costume of Robin passed from Dick Grayson to Jason Todd. Part of me remained a Dick Grayson fan and followed him on to his adventures as Nightwing in the Teen Titans, but another part was still a fan of Batman's sidekick and kept reading about Robin. Then we had to vote about whether to kill him or not, but we can talk about that childhood trauma another time.

In the mid-80s, I started noticing a new character popping up during the Crisis on Infinite Earths ― the Blue Beetle! Eagerly, I started reading the new Blue Beetle comic... and discovered that this was not the first Blue Beetle. The first Blue Beetle had been a two-fisted hero powered by a magic scarab, nothing like the gadgeteer acrobat I knew about. This wasn't just a costume being passed from one teenager to another ― this was a more interesting legacy, where a hero carried on the mission of the one who came before, but did it in his own way.

I'm legally barred from talking about the backroom deals and knife-fights among M&M writers about who got to write up Robin for DC Adventures, but I can tell you I was lucky enough to write up a few of my favorites ― including the Blue Beetles. It was a lot of fun to try and echo their very distinctive styles and powers in writing them up, while also being true to that very real feel of legacy.

Blue Beetle I is a PL12 character, drawing on the full power of the mystic scarab he discovered buried beneath the African desert. Yet his power set is reasonably straightforward:

                Chainmail: Protection 4 4 points

                Kaji Dha!: Feature 1 (Change into costume as a free action)• 1 point

                Lightning Blast: Ranged Damage 1020 points

                Soar Like a Beetle: Flight 6 (120 MPH) 12 points

                Strength of the Scarab: Enhanced Strength 7; Enhanced Stamina 6; Enhanced Agility 3; Enhanced Dexterity 4; Enhanced Fighting 8 56 points

Only one of his powers has more than one effect, as the scarab charges up mild-mannered archaeologist Dan Garrett into the azure avenger of Hub City.

Compare those powers to those of Blue Beetle II. Ted Kord is a PL 11 character, a power level that represents his experience but also his lack of the mystic power that belonged to his predecessor. Dan Garrett gave Kord the scarab and passed on his mission with his dying breath ― but didn't pass on the magic words Kaji Dha! that would activate its powers. So in becoming Blue Beetle II, Kord was forced to rely on his own natural athletic abilities and gadgeteering genius to create the weapons he needed for his war on crime. His main weapon, the BB Gun, is represented as a power array that gives him a variety of handy effects:

                BB Gun: Array (16 points), Easily Removable (-8 points)

                        • Blinding Strobe: Cumulative Cone Area Affliction 8 (Resisted by Fortitude; Impaired Sight, Disabled Sight, Unaware), Limited--Visual Only 16 points

                        • Air Burst: Cone Area Move Object 3, Diminished Range 3, Instant Duration, Limited Direction: Straight Away • 1 point

                        • Air Hammer: Ranged Damage 8 1 point

But Kord packed even more features into his flying fortress, the Bug:

                The Bug: Vehicle • 68 points

                        Huge; Str 8, Speed 8 (Flight), Def 8, Tou 9; Alarm 3 (DC 30), Navigation System, Remote Control; Swimming 6 (30 MPH); Immunity 10 (Life Support); Ranged Damage 10; Feature 1 (Skywire allows pilot to move between flying Bug and ground), Enhanced Skill 12 (Investigation +6, Ranged Combat: Heavy Weapons +6)

Two characters that couldn't be more different, right? That's why it's particularly cool that during the Final Crisis, in the tragic aftermath of Ted Kord's murder, young Jamie Reyes found Dan Garrett's scarab (or was it that the scarab found him?) and was thrust headlong into a new heroic career as Blue Beetle III.

Still young and inexperienced, Blue Beetle III is a PL10 character. But he's a PL10 character packed with the potential of the Beetles who came before him ― reflected first and foremost in how he possesses some powers very similar to Blue Beetle I:

                Strength of the Scarab: Enhanced Strength 4; Enhanced Stamina 2; Enhanced Agility 2; Enhanced Dexterity 2; Enhanced Fighting 3 26 points

                Beetle Wings: Flight 5 (60 MPH) 10 points

                Carapace: Protection 8 8 points

                Subdermal Scarab: Feature 1 (Quick Change to armor) 1 point

Yet Jamie Reyes has discovered the truth of the scarab ― that it is, in fact, not a mystic artifact, but actually a creation of the alien race known as the Reach, symbiotically bonded to the young human. In that discovery, Blue Beetle III has a power array that has a name familiar from Blue Beetle IKhaji Dha, not magic words but the name of the scarab ― and in calling upon it he has a whole new range of effects:

                Reach Infiltrator: Array (16 points)

                        • Khaji Da: Senses 8 (Analytical (Normal Hearing), Analytical (Normal Sight), Counters Illusion, Counters Concealment (Invisibility), Danger Sense, Darkvision, Radio, Radius (Normal Sight), Tracking), Enhanced Advantage: Assessment, Enhanced Skill 5 (Insight +5) 16 points

                        • Dimension Shift: Dimension Travel (Bleed) 1 point

                        • Dimension Step: Concealment (total), Unreliable (may cause Blue Beetle to skip forward in time up to +8 ranks of time he intended to stay concealed) 1 point

                        • Energy Pattern Disruption: Effect Nullify 10 (Energy Effects), Randomize1 point

                        • Rocket Booster: Flight 5, Stacks with Beetle Wings (2,000 MPH)1 point

But in my mind, Blue Beetle III's connections to the past aren't only to Dan Garrett. On his character sheet, Jamie Reyes has one last power array that to me echoes the days of Ted Kord charging into battle with courage and his 16-point weapons array:

                Reach Weaponry: Array (16 points)

                        • Energy Cannon: Ranged Damage 8 16 points

                        • Arm Blades: Strength-Based Damage 3 1 point

                        • Shield: Protection 4, Impervious Toughness 12, Distracting 1 point

As a game designer, it's fun to try and play out the truths of a character in their game stats, to try and capture the essence of a hero in powers and stats. But the real truth comes when they make their appearance in your campaign and we see if they live up to their heroic legacy. I hope you include one of the Blue Beetles in your game, so we can see where the legacy goes in your series. They're some of my favorite DC heroes.

Along with Ambush Bug. Whom I also got to write up, thanks to winning a three-way sudden death overtime chessboxing match against Kenson and McGlothlin. But that's another story...

 

Blue Beetle I                                              PL12

Abilities

Strength        9                  Fighting         10

Stamina          9                  Intellect       4

Agility            5                  Awareness    2

Dexterity       5                  Presence        3

Powers

Chainmail: Protection 4 4 points

Kaji Dha!: Feature 1 (Change into costume as a free action)• 1 point

Lightning Blast: Ranged Damage 1020 points

Soar Like a Beetle: Flight 6 (120 MPH) 12 points

Strength of the Scarab: Enhanced Strength 7; Enhanced Stamina 6; Enhanced Agility 3; Enhanced Dexterity 4; Enhanced Fighting 8 56 points

Advantages

Fast Grab, Interpose, Languages 2, Power Attack, Takedown, Ultimate Effort (Athletics)

Skills

Athletics 3 (+12), Close Combat: Unarmed 5 (+15), Expertise: Archaeology 4 (+8), Perception 6 (+8), Ranged Combat: Lightning Blast 7 (+12), Vehicles 3 (+8)

Offense

Initiative +5

Unarmed +15                     Close, Damage 9

Lightning Blast +12          Ranged, Damage 10

Defense

Dodge               10               Fortitude          12

Parry                 11               Toughness      13

                                                Will                     7

Power Points

Abilities          38                Skills                14

Powers             93                Defenses        14

Advantages      7                Total           166

Complications

Sacred Charge: Dan Garrett is charged by an ancient power with eradicating evil from the Earth as Blue Beetle.

Seclusion: Garrett takes his mission as the Blue Beetle so seriously that he has virtually abandoned his former life.

Real Name: Dan Garrett

Occupation: Archaeologist, adventurer

Base: Hub City, IL

Personality

Dan Garrett is supremely focused on his mission to battle evil, with room for little else in his life. Yet he maintains a passion for archaeology, and is often drawn to museums and archaeological digs.

Powers & Abilities

From the scarab that gives him his name, the Blue Beetle gains superhuman strength, the ability to fly, and the power to shoot bolts of a lightning-like energy. When he says the magic words "Kaji Dha", Daniel Garrett is transformed into his costume, made of a chain-mail material the protects him from harm.

Allies

Though he has few regular allies in his war against evil, in his civilian identity Dan Garrett he is a mentor to Ted Kord, who would carry on his legacy as the second Blue Beetle. However, years earlier, when the alien Apellaxians nearly conquered the planet, the Blue Beetle fought alongside the Freedom Fighters and the newly-formed Justice League to defeat the invasion.

Enemies

The Blue Beetle's enemies are many and bizarre, from the insane ecologist known as the Praying Mantisman and the rampaging Red Knight to the lightning-powered Mr. Thunderbolt and the robotic Mentor the Magnificent.

History

Archaeologist Dan Garrett was on a dig in north Africa when he discovered the tomb of the Pharoah Kha-ef-re, and with it a blue scarab lying atop the pharoah's tomb. Picking up the scarab, spirits taught Garrett the magic words that would unlock the power of the scarab and charged him to battle a never-ending war on evil beginning with the mummy of Kha-ef-re!

After defeating the mummy, the Blue Beetle returned to Hub City and carried out the spirits' mission, with only occasional breaks to return to archaeology as a visiting professor. While teaching at Midwestern University he met student Ted Kord and travelled with him to Pago Island in the south Atlantic where the Blue Beetle fell in battle, but passed his mission to fight evil on to Kord, who would battle on in his name.

Continued in the next post!


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About this Entry

This page contains a single entry by JonL published on March 30, 2011 9:56 AM.

Vigilance Press Podcast: DC Adventures Actual Play was the previous entry in this blog.

Heroes & Villains Design Journal #3: Blue Beetle, Part II is the next entry in this blog.

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