DC ADVENTURES Design Journal #4

"In Brightest Day..."

Last week, we revealed which DC heroes and villains will be detailed in the DC Adventures Hero's Handbook. This week, we take a look at a complete character sheet for one of those heroes, the Emerald Gladiator, the Green Lantern!

Green Lantern                            PL14

Strength 2Fighting 5
Stamina 2Intellect 1
Agility 2Awareness 3
Dexterity 3Presence 3


Power Ring: 124 points, Removable (-24 points) • 100 points

AI and Database: Features 2 • 2 points

Communication: Senses 1 (Communication Link to Central Power Battery) • 1 point

Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental Adaptation: Zero-G, Space Travel 3) • 36 points

Force Field: Protection 12, Impervious 12; Immunity 9 (Life Support) • 33 points

Force Manipulation: 36-point Array

Force Blast: Ranged Damage 18 • 36 points

AE: Force Constructs: Create 18 • 1 point

AE: Lifting: Move Object 18 • 1 point

Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and Visual) • 6 points

Universal Translator: Comprehend Languages 4 • 8 points


Fearless, Teamwork, Ultimate Will


Athletics 4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation 4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7 (+10), Vehicles 12 (+15)


Initiative +2

Power Ring +10, Ranged, Damage 18

Unarmed +8, Close, Damage 2


Dodge 12

Parry 10

Toughness 14/2*

Fortitude 10

Will 18

*Without Power Ring Protection.

Power Points

Abilities 42

Powers 100

Advantages 3

Skills 33

Defenses 38

Total 216


Guilt: Hal feels at least partially responsible for the terrible acts of Parallax while the fear entity controlled him.

Power Loss: The power ring needs periodic recharging and issues a warning as its power runs low.

Reputation: Hal Jordan is a maverick in nearly all aspects of his life and known for having issues with authority. He is also both famous and infamous as Green Lantern.

Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring's effects is equal to the wearer's Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

Green Lantern Power Ring

Green Lantern wields one of the most powerful weapons in the universe: a power ring created by the Guardians of the Universe to tap into the green light of willpower, gathered and focused through the Central Power Battery on the planet Oa, headquarters of the Green Lantern Corps.

A power ring protects its wearer from harm automatically (its Force Field power) and a Green Lantern on the defensive can use Force Constructs to Create powerful barriers. The ring is equipped with an artificial intelligence (AI) allowing it to answer questions for its wielder from a knowledge base on Oa. (The GM largely gets to determine what information the ring can provide.) Power rings are programmed to seek out a suitable new wielder if their current wearer dies.

The wielder's will and imagination are the only real limits on a power ring; a wide range of power stunts is possible using the ring's effects, particularly its Force Manipulation Array and Scanning Beam (for exotic senses or scans). A power ring's Force Manipulation Array is limited to ranks no greater than the wearer's Will rank.

All characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2010. All rights reserved.


About this Entry

This page contains a single entry by Steve Kenson published on June 16, 2010 6:00 AM.

DC ADVENTURES Design Journal #3 was the previous entry in this blog.

DC Adventures Design Journal #5 is the next entry in this blog.

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