Making the Grade
One of the things we knew the DC Adventures Hero's
Handbook would include was a
selection of DC characters, both heroes and villains, to get players started
and to provide gamemasters with some resources and examples. The big question
was: which heroes and villains?
It was a process of putting together a list of the best characters we could fit
into a limited amount of space, given we had room for basically fourteen hero
write-ups and the same number of villains.
The Brave & the Bold
We started with the heroes. The no-brainer was to include
the "Magnificent Seven," the founding members of the Justice League:
Aquaman, Batman, Flash, Green Lantern, Martian Manhunter, Superman, and Wonder Woman. That was half of our heroes right there.
We decided to go with the most iconic versions of the
characters. That meant a beardless Aquaman
(with both of his original hands), Barry Allen as the Flash and Hal Jordan as Green
Lantern (although other Flashes and Green
Lanterns show up in Heroes
& Villains, Vol. I).
We considered the other seven heroes. Should we try and
round things out with some Teen Titans
or Outsiders? It would be tight
and wouldn't leave much room for anyone else. No, this really had to be the A-list, the most iconic and well-known DC
heroes, who also provided a good mix of character types and examples.
Green Arrow is both a
major comic book archetype and core member of the JLA, so he was in. That made Black Canary a natural addition, providing some additional "girl
power" as well as another unarmed fighter to match with Batman. We did get one teen hero with Robin,
since we could hardly have Batman without
his famous sidekick. Although Dick Grayson has the longest history as Robin, we decided Tim Drake
was the most "iconic" of the Robins these days. Dick Grayson makes it in there as Nightwing, bringing us up to eleven heroes.
The rest were rounding out some niches: Plastic Man made it in as a great example of a shapeshifting
hero. Captain Marvel provides
some comparison and contrast with Superman, Wonder Woman, and the other physically powerful heroes, as well
as a look at handling a hero with a secret identity who is a whole different
person! Lastly, we wanted a magical hero. Dr. Fate was one of the contenders, naturally, but we
ultimately decided to go with Zatanna because she: 1) Had a less involved history than Dr. Fate; 2) Was not as cosmically powerful, but still very
capable; 3) Fit into the largely Justice League group of heroes better, and; 4) Added another woman
to the roster.
Speaking of power, one thing we wanted the sample heroes in
the Hero's Handbook to do was provide
benchmarks for players, gamemasters, and designers of the game, so they could
look at, say, Superman's Strength
or Batman's Investigation skill
and use them to gauge where their own characters should fall on the scale. So
the first thing we did was come up with power levels for all of the heroes in
the book:
Aquaman (12), Batman (12), Black Canary (10),
Captain Marvel (15), Flash (12), Green Arrow (10), Green Lantern (14), Martian Manhunter (14), Nightwing (10), Plastic Man (11), Robin (8), Superman (15), Wonder Woman (15), and Zatanna (11)
You might immediately think
that DC's "trinity" of Batman, Superman, and
Wonder Woman should all be power
level 20, the very top of the scale, right? After all, they are the world's greatest heroes. So why are they "only"
power levels 12, 15, and 15 (respectively) and why is Batman, of all people, a lower power level than the other two?
A lot of it is in
understanding what power level is and what it's used for. All power level does
is provide a guideline for players to follow in creating and improving their DC Adventures heroes, and it gives an
idea of the kind of capabilities, particularly combat capabilities, you can
expect from a character. On the other hand, consider the power point totals for
the "trinity": They're all within just 4 points of each other, and all of them
at values close to the recommended starting points for power level 19!
Thus, many of the characters
in DC Adventures have broader and
"deeper" capabilities than their mere power level may indicate. For all his
amazing abilities, Batman is still a mortal, without superhuman powers. It's
impressive that his power level is as close as it is to two of the mightiest
beings on Earth!
Villainy Unleashed
With the heroes set, it was time to bring on the bad guys.
We wanted to have a good cross-section, along with major archenemies for most
of the heroes. That gave us an immediate "must have" list: Lex Luthor, the
Joker, Cheetah, Sinestro, Black Adam, and Black
Manta. We also wanted perhaps the DC
Universe's biggest villain, Darkseid,
as a given. That still left seven spots to fill and, admittedly, we looked to
the foes of DC's trinity (Superman, Batman, and Wonder Woman) for some of them. We added Brainiac, Catwoman, and Circe to the list.
Gorilla Grodd won a
spot for several reasons, he: 1) is a Flash villain (and perhaps the most unusual one); 2) has
mental powers, which we hadn't touched on, and; 3) is a gorilla, and it's hard
to deny the appeal of a gorilla.
Our remaining three villains were more general characters to
round out the list: Vandal Savage (a
villain who has fought just about everyone in the DCU at some point),
Solomon Grundy (for sheer brute-force
power), and Prometheus, one of
the higher power level foes (able to take on the whole Justice League), made even more suitable (and villainous) by his
role in Justice League: Cry for Justice.
How high power level, you ask? It came out looking like
this:
Black Adam (16), Black Manta (10), Brainiac (13), Catwoman (10), Cheetah (12), Circe (14), Darkseid (16), Gorilla
Grodd (12), The Joker (11), Lex Luthor (14), Prometheus (14), Sinestro (14), Solomon Grundy
(14), Vandal Savage (13).
Darkseid and Black
Adam tied for highest power level
characters in the book, although Darkseid wins out in terms of point total (weighing-in at about 30 power points
more than Black Adam).
Now that you know all the characters profiles in the Hero's Handbook, next up we'll give you a more detailed look at one of them. Which one? Check back with us next week...
All
characters, their distinctive likenesses, and related elements are trademarks
of DC Comics © 2010. All rights reserved.
You say Barry Allen is the more iconic Flash than Wally West, but then say Tim Drake is the more iconic Robin than Dick Grayson?
How about some consistency?
Wally's been the Flash for over 30 years now. That's long enough to establish that Wally West is THE Flash now. Barry sacrificed himself in the Crisis on Infinite Earths. There have been some wonderful early years stories with Barry since (and other stories involving a time-traveling Barry or someone posing as him), but Wally is the Flash.
As for the JLA, the founding members were Aquaman, Green Lantern (Hal Jordan), Flash (Barry Allen), Martian Manhunter, and either Black Canary (Post-Crisis) or Wonder Woman (Pre-Crisis). The Magnificent Seven is the Heavy Hitters roster. Post-Crisis, only one member of the Magnificent Seven is a founder, Martian Manhunter.
Oops. Wally's been Flash for 23 years.
Seems like 30 to me though...
Tim Drake has been Robin for 20 years, and Dick has been established as Nightwing for longer. I wholeheartedly support this decision and lineup. Many of the classic versions of DC staples (Hal, Barry, Ollie) are back and working their way into younger comic readers' consciousness. I think this was the best approach to satisfy everyone.
However, Prometheus' PL is way too high for a character who only really threatened the JLA in one short story arc and then got thrown out of the clocktower window by a wheelchair bound Barbara Gordon. The reason Prometheus was able to best the JLA to begin with was by surprise (and liberal GM fiat). Don't get me wrong, I love Prometheus and am thrilled at his inclusion, but I'll be lowering his PL if I run a DC game.
Tusitala
I have to agree on Prometheus' inclusion. His original conceit, at least to me, always seemed to be a combination of the Wraith (a pre-Crisis anti-Batman) and Paragon (again, pre-Crisis, a mutant who could duplicate natural powers and skills within range).
I'd have chosen Deathstroke instead, for these reasons. First, his physical abilities are on par with Batman, a human at the top of the range. Second, he's tangled with almost every hero (or so it seems) and usually cleans their collective clock. Three, he knows enough about most heroes (powers and secret identities). Lastly, he's a good singular villain to throw at a team and make it a challenge.
As an aside, Deathstroke is the original DC equivalent to Marvel's Taskmaster, which Prometheus is a poor copy of. Look at the original costumes for both (designed by George Perez), date of introduction (Taskmaster in the Avengers late is Perez' run, Deathstroke in the New Teen Titans early in Perez' run), motivation (mercenary villain for hire), and power set.
I'm no Mark Waid, but given the role and longevity of the character, as well as his most recent appearances, Deathstroke would make a better choice.
If tou go to Leavel I have some request.
1) For me Dick is more a 11. Beacause he Take to times the Cowl of Batman.
2)Lex Will must have to Power level. Because 14 is when he wear the Battlesuit. And I haven't allaws be in.
3)You must have to or more powerlevel for :
Superman current/Superman Bleu or Red
Superman Current/Old Superman Earth 2
Hal Jordan and Kyle VS Parralax situation
Captain Atom and Hawk VS Monarch/Extant Situation.
And I don't talk of Balck Lantern Situation.
Then I will be Surpirse that the more iconic Badguys si not present. I talk of Superboy Prime.
A take down more Lantern that Parralax. Kill Titan and Superman Earth One. And be against three version of the Legon assemble.
I Hope for Him,Johnny Sorrow, Mordru and Maw Llord in the supplément.
And for a first campaign I thinck that you should be looking at Justice League : Génération Lost. The Pitch is very good for start a play !