Rogues Gallery: Hocus & Pocus (PDF)

Rogues Gallery: Hocus & Pocus (PDF)

Rogues Gallery: Hocus & Pocus (PDF)

Ashley Rahner and Matthew Dickerson found themselves on hard times, and circumstances conspired to lead them to a life of crime. Thanks to their talents as stage magicians, illusionists, and liars, they are particularly well-suited to their new criminal careers.

Get Hocus & Pocus today, for just $1.95!

Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain’s background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain’s game information in Hero Lab format, so you can import it right into the character management software and use it in your game (or modify it as needed) right away. Where else can you get a super-villain for less than the price of a cup of coffee? It’s positively criminal!

Rogues Gallery: Shatter (PDF)

Rogues Gallery: Shatter (PDF)

Rogues Gallery: Shatter (PDF)

Michael Schepkin gained fame and fortune as a glass artist, but grew tired of his aging human body. Merging old-world superstition and his own spark of creation, he forged himself a new body of glass and fire. His mind damaged and his identity and celebrity lost, Shatter uses his strange new powers to steal the form and fame of others.

Download Shatter today!

Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain’s background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain’s game information in Hero Lab format, so you can import it right into the character management software and use it in your game (or modify it as needed) right away. Where else can you get a super-villain for less than the price of a cup of coffee? It’s positively criminal!

Two New PDFs: Rogues Gallery and Pathfinder Short Cut

We’ve got two new PDFs for sale today–one for Mutants & Masterminds and one for Pathfinder/Freeport!

The Sportsman and Princess Poison

The Sportsman and Princess Poison

Rogues Gallery: Sportsman & Princess Poison

The original Sportsman and Princess Poison were villains in the 1970s who saw their villainous careers ending in the ‘80s (before it became dangerous to be a villain) and settled in Emerald City to raise their children, the new Sportsman and Ms. Scorpion. But a parent’s work is never done and with their children now “on the scene,” they might have to put on their old supersuits again.

 


Witch Patrons of Freeport

Witch Patrons of Freeport

Short Cuts: Witch Patrons of Freeport

This 7-page PDF presents a new mysterious patrons to fuel witches in Freeport. Rather than vague concepts like strength or ancestry, these patrons are specific powers tied to Freeport’s campaing world, such as the King in Yellow and the elven hero of legend Thodomer Windgress, but appropriate for use in any Pathfinder Roleplaying Game-compatible campaign setting. In addition to defining the background of these patrons and the bonus spells they grant, this product talks about how other react to witches serving these patrons, and presents unique hexes available only to witches with specific patrons.

M&M Bundles of Holding!

M&M Bundles of Holding!

M&M Bundles of Holding!

We have not one but two Mutants & Masterminds Bundles of Holding on sale right now! The links below will take you to the core bundle and the Power Boost bundle, which includes many M&M supplements from the last couple of years.

Mutants & Masterminds 3E Bundle

M&M 3E Power Boost Bundle

Ronin Roundtable: GenCon GMing for Green Ronin

GR-Gameroom1If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.

Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more

Ronin Round Table: Unexpected Heroes

Earlier this month, I had the opportunity to run a few games at GenCon. Since I have a novel, Sacred Band, releasing soon, I decided to create a Mutants & Masterminds scenario where the players played the characters who star in that novel. Gimmicky and self-serving, yes, but since creating my protagonists in the Mutants & Masterminds rules set was part of the character design I did as part of writing the novel, it seemed only fitting.

Now, part of my setting postulates occasional natural disaster-level phenomena referred to as “Echo Events.” These are always different, but almost always disastrous in some way. They are also where one of the three kinds of supers in my setting get their powers (these folks are called “Echoes,” for obvious reasons).

The scenario for the convention—titled “Sacred Band: The Indy Event”—has some of the heroes attending a certain gaming convention in the middle of an Indianapolis summer when one of these Echo Events hits. Crazy, unexpected phenomena arise: large metal structures being “floating” skyward, certain people find themselves the center of hive minds of dedicated drone-like followers, animals in the zoo nearby become super-strong and savage, and bodies of water all across the area begin to inexplicably rise. Read more

Rogues Gallery: Skyjacker (PDF)

Rogues Gallery: Skyjacker (PDF)

Rogues Gallery: Skyjacker (PDF)

The Skyjacker is a thrill seeker and professional risk taker. He wasn’t built for everyday life and at the first opportunity, he stole an experimental aircraft, kidnapped its inventor, and began his career as a buccaneer for hire along with his crew of Sky Pirates! Now, as aerial pirates, he and his crew make their living stealing from others or selling their very specialized services.

Hire Skyjacker and his Sky Pirates today!

Rogues Gallery: Esquire (PDF)

Rogues Gallery: Esquire (PDF)

Rogues Gallery: Esquire (PDF)

It seems as if we got distracted by Gen Con and forgot to let you know that we released a new Rogues Gallery PDF for Mutants & Masterminds back on August 1. (Thank you to everybody who rolled a critical perception check and found Esquire already—we appreciate your support!)

Esquire is one of the world’s richest men. He was raised to be exceptional and he has embraced his high status wholeheartedly, even going so far as to hunt people for sport on their turf or, more likely, on his private island. His deadly skill with his specially-designed rifle makes him dangerous, but his money and lawyers make him almost impossible to stop.

Get Esquire today—just $1.95!

Rogues Gallery: Loma Slife (PDF)

Loma Slife

Loma Slife

Today we have a new Rogues Gallery issue for Mutants & Masterminds!

Intergalactic bounty hunter and all-around troublemaker, Loma Slife stirs things up wherever and whenever she shows up. She’s violent, prideful, and loves to find and claim new technology—especially weapons—to use when hunting down whoever (or whatever) she’s been hired to bring in!

Get Loma Slife today—just $1.95!

Rogues Gallery: The Amalgam (PDF)

Rogues Gallery: The Amalgam (PDF)

Rogues Gallery: The Amalgam (PDF)

Today we have a new Rogues Gallery issue for Mutants & Masterminds!

Long ago, Centurion and the Raven were simultaneously exposed to the Human Duplicator’s Doppelganger-Ray Gun. The result was the super-powerful being known as the Amalgam. With the powers of Centurion and the cunning of the Raven, the Amalgam suffers bouts of dim-witted confusion that make him one of the most dangerous beings on the planet.

Get the Amalgam today—just $1.95!